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Unofficial 1.002 Mini-Patch
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YR
Unofficial 1.002 Mini-Patch
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Yuri's
Revenge Unofficial 1.002 Mini-Patch
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The current version of
the YR Unofficial 1.002 Mini-Patch is version 6 [2005-05-31].
The UMP is in the form of a mod and does not permanently affect Yuri's
Revenge. It is designed for those who want some bug fixes but are not interested
in game modifications. The mini-patch is only effected when the mod is active.
The only modifications are undeniable bug fixes. You can play online with the
UMP provided all players have the same version enabled. You can download the mini-patch from the
downloads page.
If you have discovered any bugs and/or fixes let us know! We will continue to
update the UMP as new fixes are discovered.
If you wish to include the bug fixes provided by the UMP in your own mod then download
the UMP Developer's Pack from the downloads page.
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Mini-Patch
Content Detail
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Release
#6: 2005-06-01
Bug Fixes:
Slave no longer gets a range
bonus from height.
Chrono Legionnaire IFV now has ability to
shoot through walls (like Chrono Legionnaire).
Fixed death animations of Civilians.
Robot
Control Center animations fixed.
Bio Reactor animations fixed.
'Absolute damage' Prism Tower bug fixed for
shipped multiplayer maps (Dry Heat, Mount Rushmore, Near Ore
Far, Tour Of Egypt).
In Land
Rush mode, Yuri's Attack Dogs have improved 'select all of
type' functionality (still not perfect).
Restored rookie Apocalypse Tanks firing
animation from Red Alert 2 (is missing in Yuri's Revenge).
Chrono Commando IFV and Psi Commando IFV
are named as such (like SEAL/Tanya/Boris), instead of
"Machine Gun IFV".
Flak Trooper IFV is named as such, instead
of "Machine Gun IFV". Now uses 'high-tech' turret
instead of 'machine gun' turret.
Previous Releases:
Bug Fixes:
Refund amount for grinding a Guardian GI increased to correct
amount.
Refund amount for Yuri grinding an Attack
Dog increased to correct amount.
Refund amount for selling an Industrial
Plant increased to correct amount.
Refund amount for grinding a President
reduced to zero. (This is to prevent a multiplayer exploit.)
President no longer transforms the IFV.
(This is to prevent a multiplayer exploit.)
Firing origin of Grizzly Medium Tank fixed.
Firing origin of Rhino Heavy Tank fixed.
Firing origin of Lasher Light Tank fixed.
Firing origin of Apocalypse Tank anti-air
weapon fixed.
Firing origin of Patriot Missile fixed.
Firing origin of Flak Cannon fixed.
Firing origin of Sentry Gun fixed.
Firing origin of Grand Cannon fixed.
Firing origin of Yuri Clone IFV & Yuri
Prime IFV fixed.
Spy no longer gets attack cursor on rockets
or Terror Drones.
Chrono Legionnaire no longer loses ability
to shoot through walls when elite.
Brute no longer gets a range bonus from
height.
Mummy no longer gets a range bonus from
height.
Boris will now attack naval units properly.
Chaos Drone didn't think it could affect
targets that were behind a wall. This has been fixed.
Chaos Drone thought it could affect targets
that were out of range when they were at the bottom of a
cliff. This has been fixed.
Tech Outpost now leaves rubble in all
theaters, not just arctic.
Tech Power Plant flag is now always
animated.
'Hidden object' indicators for Tech Airport
fixed.
Weather Controller arctic image fixed.
Weather Controller damaged animations
fixed.
Psychic Tower damaged animation (arctic)
fixed.
Fixed prone animation of Boris.
Fixed death animation of SEAL when in
water.
Crazy Ivan IFV explosion now displays
correct animation.
Chrono Miner no longer does a little hop in
the air when unloading at a refinery.
Psychic Tower no longer extends acceptable
base building adjacency.
Corrected some prerequisite inconsistencies
in Megawealth.
Corrected a prerequisite inconsistency in
Unholy Alliance.
Unholy Alliance game mode description
corrected.
Mind-controlled MCVs that were relinquished
to a defeated player caused an internal error. MCVs can no
longer be mind-controlled.
Allied, Soviet and Yuri Engineers are now
treated as the same type by the 'select all of type' button.
Yuri-built Allied and Soviet Attack Dogs
are now treated as the same type by the 'select all of type'
button.
Arnie Frankenfurter, Flint Westwood &
Sammy Stallion names and sounds restored to 1.000 settings.
Fixed game bug where turning off super
weapons in skirmish also disabled them in the campaigns.
Feature Additions:
Assault game mode; support
for map packs 1 & 2.
Minor Super game mode.
Full support for the YR Playlist Modifier.
Full support for the YR Terrain Expansion.
The intro-logo video that plays when the
game is launched has been disabled. |
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Known
Bugs With Yuri's Revenge
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It is wrong to take advantage of bugs when playing against
human players. Please do not abuse this information.
If a Bridge is unable to be repaired because it is blocked,
Engineers are still permitted to enter the Bridge Repair Hut.
Engineers sent into such a Bridge's Repair Hut are lost.
The AI will often use their major super weapon against submerged naval units
they cannot see.
When a unit is destroyed, it's 'sight' sometimes remains active. When this
happens, the destroyed unit can provide permanent sight under shroud (Gap
Generator) and/or reveal submerged naval units (if the unit could detect
submerged naval units in normal circumstances).
Transports cannot be unloaded on a bridge.
Robot Tanks cannot enter Tank Bunkers.
Height differences between attackers and their target can sometimes cause weapon
shots to miss their target.
If an aircraft (such as the Harrier) is ordered to force-move to a structure
(other than an Airforce Command HQ), on a second attempt it will land there.
You can't send Crazy Ivan into a Grinder unless the Grinder has already been set
with dynamite.
If a chronoshifting infantry (such as the Chrono Legionnaire) is ordered to
attack a unit across water, and he would not have been able to reach it by
walking, he will jump around on the coast until a walkable path becomes
available or he is given a new order.
The AI will ineffectually try to use the Genetic Mutator on paratroopers that
haven't quite reached the ground.
When a building is being constructed and its prerequisites are destroyed/sold,
there is a chance that the build menu will become stuck ("Unable to comply
- building in progress."). To deal with this problem, undeploy/sell and
then redeploy/replace your Construction Yard. If you have multiple Construction
Yards then they all need to be undeployed/sold before the build menu will
function again.
Garrisonable buildings under the Iron Curtain effect cannot be garrisoned by the
player who Iron Curtained them, even the player's own Battle Bunkers.
Chrono Legionnaires can gain veterancy from erasing your own units.
The Industrial Plant reduces a unit's cost but not it's refund amount. Players
with access to both a Grinder and an Industrial Plant can generate money by
immediately grinding any vehicle they build.
Deployed Siege Choppers can be chronoshifted onto water by the Chrono Sphere and
will not sink.
If a submerged naval unit is brought to the surface (by taking damage) whilst it
is attacking something, it won't submerge again until after it moves. |
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Undocumented
Features Of Yuri's Revenge
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Chronoshifting infantry (such as the Chrono Legionnaire) can be safely
chronoshifted with the Chrono Sphere.
Owning two Tech Hospitals doubles the rate at which your infantry auto-heal
(three triples, four quadruples and so on).
Owning two Tech Machine Shops doubles the rate at which your vehicles
auto-repair (three triples, four quadruples and so on).
If you own an Industrial Plant, the cost of the [Allied or Soviet] Ore
Refinery is reduced from 2000 to 1650.
Rally points can be cancelled by selecting the structure and using the 'stop'
command [S].
The Magnetron can be ordered to pull vehicles away from the Giant Squid.
The Grinder is not capturable by Engineers.
Even in a non-short game, if your last remaining unit(s) is a Slave, you will
immediately be defeated.
Virus is unaffected by virus clouds.
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Yuri's
Revenge Performance Tips
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If you have plenty of free hard drive space then you can improve the game's
performance by copying some files from the Yuri's Revenge CD to your Red Alert 2
folder. These files will then be read from your hard drive during the game,
minimizing the amount of time spent accessing the CD. The files you should copy
are: MAPS03MD.MIX,
MULTIMD.MIX, THEMEMD.MIX
and can all be found in the root of your Yuri's Revenge CD. |
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Extra
Features
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Assault Mode
The UMP also provides support for the Assault game mode developed by
CannisRabidus and DeeZire.
In order to play this mode you will need to have installed at least one of the
Assault Map Packs, available from http://assault.cannis.net.
The latest version of the UMP supports map packs 1 and 2. You can see all of the
supported maps on the select map screen for Skirmish, Network and Internet games
but if you select a map that you do not have then an error will occur.
The Assault game mode is the same as the standard Battle mode with one major
difference - a critical structure that you must defend at all costs. Each player
begins with their MCV and starting units as usual plus the vital assault Flag.
If this critical structure is destroyed you will lose the game instantly.
Destroy your enemies' Flag to defeat them.
Minor Super Mode
This game mode is identical to Battle except that the Weather
Controller, Nuclear Missile Silo and Psychic Dominator are never available
whereas the Chrono Sphere, Iron Curtain Device and Genetic Mutator are always
available. The Force Shield is optional, being the only thing controlled by the
'Super Weapons' checkbox in this mode. |
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Credits
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Mini-Patch created by Marshall.
Additional contributions by CannisRabidus, Blade, DCoder, Renegade
& the good folks at the DeeZire & C-GEN forums.
Assault game mode created by CannisRabidus & DeeZire.
Website: http://assault.cannis.net |
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